Round-robin tournament


A round-robin tournament (or all-play-all tournament) is a competition in which each contestant meets all other contestants in turn.[1][2] It contrasts with an elimination tournament.




Contents





  • 1 Terminology


  • 2 Use


  • 3 Evaluation

    • 3.1 Disadvantages of the format

      • 3.1.1 Tournament length


      • 3.1.2 Qualified teams


      • 3.1.3 Circle of death




  • 4 Scheduling algorithm

    • 4.1 Original construction of pairing tables by Richard Schurig (1886)



  • 5 See also


  • 6 External links


  • 7 References




Terminology


The term round-robin is derived from the French term ruban, meaning "ribbon". Over a long period of time, the term was corrupted and idiomized to robin.[3][4]


In a single round-robin schedule, each participant plays every other participant once. If each participant plays all others twice, this is frequently called a double round-robin. The term is rarely used when all participants play one another more than twice,[1] and is never used when one participant plays others an unequal number of times (as is the case in almost all of the major United States professional sports leagues – see AFL (1940–41) and All-America Football Conference for exceptions).


In the United Kingdom, a round-robin tournament is often called an American tournament in sports such as tennis or billiards which usually have knockout tournaments.[5][6][7] In Italian it is called girone all'italiana (literally "Italian-style circuit"). In Serbian it is called the Berger system (Бергеров систем, Bergerov sistem), after chess player Johann Berger. A round-robin tournament with four players is sometimes called "quad" or "foursome".[8]



Use


In sports with a large number of competitive matches per season, double round-robins are common. Most association football leagues in the world are organized on a double round-robin basis, in which every team plays all others in its league once at home and once away. This system is also used in qualification for major tournaments such as the FIFA World Cup and the continental tournaments (e.g. UEFA European Championship, CONCACAF Gold Cup). There are also round-robin bridge, chess, draughts, go, curling and Scrabble tournaments. The World Chess Championship decided in 2005 and in 2007 on an eight-player double round-robin tournament where each player faces every other player once as white and once as black.


Group tournaments rankings usually go by number of matches won and drawn, with any of a variety of tiebreaker criteria.


Frequently, pool stages within a wider tournament are conducted on a round-robin basis. Examples with single round-robin scheduling include the FIFA World Cup, UEFA European Football Championship, and UEFA Cup (2004–2009) in football, Super Rugby (rugby union) in the Southern Hemisphere during its past iterations as Super 12 and Super 14 (but not in its later 15- and 18-team formats), the Cricket World Cup, Indian Premier League Twenty-20 Cricket, The International (Dota 2) and many American Football college conferences, such as the Big 12 (which currently has 10 members). The group phases of the UEFA Champions League and Copa Libertadores de América are contested as a double round-robin, as are most basketball leagues outside the United States, including the regular-season and Top 16 phases of the Euroleague; the United Football League has used a double round-robin for both its 2009 and 2010 seasons.


Season ending tennis tournaments also use a round robin format prior to the semi on stages



Evaluation


In theory, a round-robin tournament is the fairest way to determine the champion from among a known and fixed number of participants. Each participant, whether player or team, has equal chances[clarification needed] against all other opponents. The element of luck is seen to be reduced as compared to a knockout system since one or two bad performances need not cripple a competitor's chance of ultimate victory. Final records of participants are more accurate as they represent the results over a longer period against the same opposition. This can also be used to determine which teams are the poorest performers and thus subject to relegation if the format is used in a multi-tiered league. This is also helpful to determine the final rank of all competitors, from strongest to weakest, for purposes of qualification for another stage or competition as well as for prize money. In team sport the (round-robin) major league champions are generally regarded as the "best" team in the land, rather than the (elimination) cup winners.


Moreover, in tournaments such as the FIFA or ICC world cups, a first round stage consisting of a number of mini round robins between groups of 4 teams guards against the possibility of a team travelling possibly thousands of miles only to be eliminated after just one poor performance in a straight knockout system. The top one, two, or occasionally three teams in these groups then proceed to a straight knockout stage for the remainder of the tournament.



Disadvantages of the format


Round-robins can suffer from being too long compared to other tournament types, and with later scheduled games potentially not having any substantial meaning. They may also require tiebreaking procedures.


Swiss system tournaments attempt to combine elements of the round-robin and elimination formats, to provide a worthy champion using fewer rounds than a round-robin, while allowing draws and losses.



Tournament length


The main disadvantage of a round robin tournament is the time needed to complete it. Unlike a knockout tournament where half of the participants are eliminated after each round, a round robin requires one round less than the number of participants if the number of participants is even, and as many rounds as participants if the number of participants is odd. For instance, a tournament of 16 teams can be completed in just 4 rounds (i.e. 15 matches) in a knockout format; a round-robin would require 15 rounds (i.e. 120 matches) to finish. Other issues stem from the difference between the theoretical fairness of the round robin format and practice in a real event. Since the victor is gradually arrived at through multiple rounds of play, teams who perform poorly, who might have been quickly eliminated from title contention, are forced to play out their remaining games. Thus games are played late in the competition between competitors with no remaining chance of success. Moreover, some later matches will pair one competitor who has something left to play for against another who does not. It may also be possible for a competitor to play the strongest opponents in a round robin in quick succession while others play them intermittently with weaker opposition. This asymmetry means that playing the same opponents is not necessarily completely equitable: the same opponents in a different order may play harder or easier matches, while other teams are presented with more adversity during periods of the competition.[clarification needed] There is also no scheduled showcase final match. Only by coincidence would two competitors meet in the final match of the tournament where the result of that match determined the championship. A notable instance of such an event was the May 26th, 1989 match between Arsenal and Liverpool.



Qualified teams


Further issues arise where a round-robin is used as a qualifying round within a larger tournament. A competitor already qualified for the next stage before its last game may either not try hard (in order to conserve resources for the next phase) or even deliberately lose (if the scheduled next-phase opponent for a lower-placed qualifier is perceived to be easier than for a higher-placed one). Four pairs in the 2012 Olympics Women's doubles badminton, having qualified for the next round, were disqualified for attempting to lose in the round robin stage to avoid compatriots and better ranked opponents.[9] The round robin stage at the Olympics were a new introduction and potential problems were readily known prior to the tournament.



Circle of death


Another disadvantage, especially in smaller round-robins, is the "circle of death," where teams cannot be separated on a head-to-head record. In a three-team round-robin, where A defeats B, B defeats C, and C defeats A, all three competitors will have a record of one win and one loss, and a tiebreaker will need to be used to separate the teams.[10] This famously happened during the 1994 FIFA World Cup Group E, where all four teams finished with a record of one win, one draw, and one loss.



Scheduling algorithm




Example of a round-robin tournament with 10 participating teams


If ndisplaystyle nn is the number of competitors, a pure round robin tournament requires n2(n−1)displaystyle beginmatrixfrac n2endmatrix(n-1)beginmatrix fracn2 endmatrix(n - 1) games. If ndisplaystyle nn is even, then in each of (n−1)displaystyle (n-1)(n-1) rounds, n2displaystyle beginmatrixfrac n2endmatrixbeginmatrix fracn2 endmatrix games can be run concurrently, provided there exist sufficient resources (e.g. courts for a tennis tournament). If ndisplaystyle nn is odd, there will be ndisplaystyle nn rounds, each with n−12displaystyle beginmatrixfrac n-12endmatrixbeginmatrix fracn - 12 endmatrix games, and one competitor having no game in that round.


The circle method is the standard algorithm to create a schedule for a round-robin tournament. All competitors are assigned to numbers, and then paired in the first round:

















Round 1. (1 plays 14, 2 plays 13, ... )

1
2
3
4
5
6
7
14
13
12
11
10
9
8

Next, one of the contributors in the first or last column of the table is fixed (number one in this example) and the others rotated clockwise one position

















Round 2. (1 plays 13, 14 plays 12, ... )

1
14
2
3
4
5
6
13
12
11
10
9
8
7















Round 3. (1 plays 12, 13 plays 11, ... )

1
13
14
2
3
4
5
12
11
10
9
8
7
6

This is repeated until you end up almost back at the initial position:

















Round 13. (1 plays 2, 3 plays 14, ... )

1
3
4
5
6
7
8
2
14
13
12
11
10
9

If there are an odd number of competitors, a dummy competitor can be added, whose scheduled opponent in a given round does not play and has a bye. The schedule can therefore be computed as though the dummy were an ordinary player, either fixed or rotating. Instead of rotating one position, any number relatively prime to (n−1)displaystyle (n-1)(n-1) will generate a complete schedule.
The upper and lower rows can indicate home/away in sports, white/black in chess, etc.; to ensure fairness, this must alternate between rounds since competitor 1 is always on the first row. If, say, competitors 3 and 8 were unable to fulfil their fixture in the third round, it would need to be rescheduled outside the other rounds, since both competitors would already be facing other opponents in those rounds. More complex scheduling constraints may require more complex algorithms.[11]
This schedule is applied in chess and draughts tournaments of rapid games, where players physically move round a table. In France this is called the Carousel-Berger system (Système Rutch-Berger).[12]


The schedule can also be used for "asynchronous" round-robin tournaments where all games take place at different times (for example, because there is only one venue). The games are played from left to right in each round, and from the first round to the last. When the number of competitors is even, this schedule performs well with respect to quality and fairness measures such as the amount of rest between games. On the other hand, when the number of competitors is odd, it does not perform so well and a different schedule is superior with respect to these measures.[13]


Alternatively Berger tables,[14] named after the Austrian chess master Johann Berger, are widely used in the planning of tournaments. Berger published the pairing tables in his two Schachjahrbucher,[15][16] with due reference to its inventor Richard Schurig.[17][18]




































Round 1.
1–142–133–124–115–106–97–8
Round 2.
14–89–710–611–512–413–31–2
Round 3.
2–143–14–135–126–117–108–9
...

Round 13.
7–148–69–510–411–312–213–1

This constitutes a schedule where player 14 has a fixed position, and all other players are rotated clockwise n2displaystyle beginmatrixfrac n2endmatrixbeginmatrix fracn2endmatrix positions. This schedule alternates colours and is easily generated manually. To construct the next round, the last player, number 8 in the first round, moves to the head of the table, followed by player 9 against player 7, player 10 against 6, until player 1 against player 2. Arithmetically, this equates to adding n2displaystyle beginmatrixfrac n2endmatrixbeginmatrix fracn2endmatrix to the previous row, with the exception of player ndisplaystyle nn. When the result of the addition is greater than (n−1)displaystyle (n-1)(n-1), then subtract (n2−1)displaystyle (beginmatrixfrac n2endmatrix-1)(beginmatrixfrac n2endmatrix-1).


This schedule can also be represented as a (n-1, n-1) table, expressing a round in which players meets each other. For example, player 7 plays against player 11 in round 4. If a player meets itself, then this shows a bye or a game against player n. All games in a round constitutes a diagonal in the table.


















































































































































































































































































































































































Diagonal Scheme
×
234567891011121312345678910111213
1
12345678910111213
2
12345678910111213
3
12345678910111213
4
12345678910111213
5
12345678910111213
6
12345678910111213
7
12345678910111213
8
12345678910111213
9
12345678910111213
10
12345678910111213
11
12345678910111213
12
12345678910111213
13
10111213






































































































































































































Round Robin Schedule
×
12345678910111213
1
12345678910111213
2
23456789101112131
3
34567891011121312
4
45678910111213123
5
56789101112131234
6
67891011121312345
7
78910111213123456
8
89101112131234567
9
91011121312345678
10
10111213123456789
11
11121312345678910
12
12131234567891011
13
13123456789101112

The above schedule can also be represented by a graph, as shown below:




Round Robin Schedule Span Diagram


Both the graph and the schedule were reported by Édouard Lucas in [19] as a recreational mathematics puzzle.
Lucas, who describes the method as simple and ingenious, attributes the solution to Felix Walecki, a teacher at Lycée Condorcet. Lucas also included an alternative solution by means of a sliding puzzle.



Original construction of pairing tables by Richard Schurig (1886)


For 7 or 8 players, Schurig[18] builds a table with n/2displaystyle n/2n/2 vertical rows and n−1displaystyle n-1n-1 horizontal rows, as follows:












































1.
Round
1
2
3
4
2.,,5671
3.,,2345
4.,,6712
5.,,3456
6.,,7123
7.,,4567

Then a second table is constructed (with counting from the end) as shown below:












































1.
Round
. 1
. 7
. 6
. 5
2.,,. 5. 4. 3. 2
3.,,. 2. 1. 7. 6
4.,,. 6. 5. 4. 3
5.,,. 3. 2. 1. 7
6.,,. 7. 6. 5. 4
7.,,. 4. 3. 2. 1

By merging above tables we arrive at:












































1.
Round
1, 1
2, 7
3, 6
4, 5
2.,,5, 56, 47, 31, 2
3.,,2, 23, 14, 75, 6
4.,,6, 67, 51, 42, 3
5.,,3, 34, 25, 16, 7
6.,,7, 71, 62, 53, 4
7.,,4, 45, 36, 27, 1

Then the first column is updated: if ndisplaystyle nn is even, player number ndisplaystyle nn is alternatingly substituted for the first and second positions, whereas if ndisplaystyle nn is odd a bye is used instead.


The pairing tables were published as an annex concerning the arrangements for the holding of master tournaments.
Schurig did not provide a proof nor a motivation for his algorithm. For more historical details, see Ahrens.[20]



See also



  • Group tournament ranking system, including details of tie-breaking systems


  • Combinatorial design, a balanced tournament design of order n (a BTD(n))


  • Tournament (graph theory), mathematical model of a round-robin tournament

  • Other tournament systems:
    • Swiss system tournament


    • Single-elimination tournament

      • Shaughnessy playoff system, a type of single-elimination tournament featuring four teams

    • Double-elimination tournament


    • McIntyre System, a series of tournament formats that combine features of single- and double-elimination tournaments


  • Bridge:
    • Duplicate bridge movements

  • Chess:
    • List of round-robin chess tournaments


    • Scheveningen system, where each member of one team plays each member of the other



External links



  • Round Robin Discussion Board link to a discussion community and schedules (balanced,cyclic,first-fit,whist).

  • Round Robin System Tables (Scoring - Programme)


References




  1. ^ ab Webster's Third New International Dictionary of the English Language, Unabridged (1971, G. & C. Merriam Co), p.1980.


  2. ^ Orcutt, William Dana (1895). Official Lawn Tennis Bulletin. 2. New York: The Editors. pp. 1, 3. 


  3. ^ Strehlov, Richard A; Wright, Sue Ellen, eds. (1993). "Standardizing Terminology for Better Communication: Practice, Applied Theory, and Results". 1166. ASTM: 336–337. ISBN 0-8031-1493-1. 


  4. ^ Brewer's Dictionary of Phrase & Fable. New York: Harper & Brother Publishers. p. 786. 


  5. ^ "A Glossary of Terms Used in Connection with Billiards". Billiard Monthly. English Amateur Billiards Association. February 1912. American Tournament: A tournament in which each player must meet in turn every other player. 


  6. ^ Allied. "American tournament". Chambers 21st Century Dictionary. Allied Publishers. p. 38. ISBN 978-0550106254. Retrieved 1 August 2012. 


  7. ^ Mead, Shepherd (1977). How to succeed in tennis without really trying: the easy tennismanship way to do all the things no tennis pro can teach you. McKay. p. 130. ISBN 9780679507499. Retrieved 1 August 2012. 


  8. ^ "An Introduction to USCF-Rated Tournaments" (PDF). The United States Chess Federation. 23 Feb 2006. 


  9. ^ "Eight Olympic badminton players disqualified for 'throwing games'". The Guardian. 1 August 2012. Retrieved 1 August 2012. 


  10. ^ https://www.ocf.berkeley.edu/~quizbowl/schedules.html


  11. ^ Dinitz, Jeff (13 November 2004). "Designing Schedules for Leagues and Tournaments" (PDF). Home Page for Jeff Dinitz. Mount Saint Mary College: GRAPH THEORY DAY 48. 


  12. ^ Le livre de l'arbitre : édition 2008 (PDF) (in French). Fédération Française des Échecs. p. 56. ISBN 978-2-915853-01-8. 


  13. ^ Suksompong, Warut (2016). "Scheduling asynchronous round-robin tournaments". Operations Research Letters. 44 (1): 96–100. doi:10.1016/j.orl.2015.12.008. 


  14. ^ Table de Berger (in French), examples of round robin schedules up to 30 participants.


  15. ^ Berger, Johann (1893). Schach-Jahrbuch für 1892/93 (in German). Leipzig. OCLC 651254787. 


  16. ^ Berger, Johann (1899). Schach-Jahrbuch für 1899/1900 : fortsetzung des schach-jahrbuches für 1892/93 (in German). Leipzig. pp. 21–27. OCLC 651254792. 


  17. ^ Richard Schurig (in French)


  18. ^ ab Schurig, Richard (1886). "Die Paarung der Theilnehmer eines Turniers". Deutsche Schachzeitung (in German). 41: 134–137. OCLC 556959107. 


  19. ^ Lucas, Edouard (1883). "Les jeux de demoiselles". Récréations Mathématiques (in French). Paris: Gauthier-Villars. pp. 161–197. 


  20. ^ Ahrens, Wilhelm (1901). "Anordnungs Probleme, Aufgabe 2". Mathematische Unterhaltungen und Spiele (in German). Leipzig: B. G. Teubner. ark:/13960/t2w37mv93. 







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